
Scoundrels Den
A downloadable game
Scoundrel's Den is a roguelike card game. Players use a deck of cards to battle enemies, managing resources and health. This version features a modern design inspired by the game Balatro.
This was a one-day game dev challenge made in Godot 4.4 C#. Further development is unlikely to continue.
Goal
Your goal is to run out of cards—once your deck is empty, you win!
You start with 20 health points; if your health reaches 0, you lose.
How to Play
For a visual guide, check out the amazing tutorial by Riffle Shuffle & Roll
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Drawing Cards
- The game starts with 4 drawn cards.
- To draw more, you must play cards until you have only 1 left.
- Then, new cards are drawn automatically.
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Running from the Dungeon
- At the start of a round, you can click the deck to RUN.
- This moves the current 4 cards to the bottom of the deck and draws 4 new ones, you cannot RUN if a card is used during a round.
- You cannot RUN twice in a row!
Card Types & Usage
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Hearts (♥) – Healing
- Drag onto your health orb to restore health equal to the card's number.
- Can only be used once per round—using another Hearts card in the same round destroys it without healing.
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Clubs (♣) & Spades (♠) – Damage
- Drag onto the hand icon to deal damage equal to the card's number.
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Diamonds (♦) – Weapons
- Drag onto the weapon icon to equip as a weapon.
- Damage cards (♣ & ♠) can then be played on top of it if their number is equal to or lower than the Diamond card rendering no damage.
- The first Damage card placed on a Diamond can be higher, but its value will be reduced by the Diamond's number (
damage - weapon
). - Future Damage cards must still follow the equal or lower rule.
Credits:
-Scoundrel by Zack Gage and Kurt Bieg.
-Original design by MrElipteach (code refactored and improved into C#)
-Background music Sketchbook 2024-11-07
Download
Click download now to get access to the following files:
Development log
- 1.0.115 days ago
Comments
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wow that was really cool